Resume
September 3, 2008
Objective
A position with a game company where I can push my skills and challenge myself to grow as an artist.
Software
3DS Max (5 years)
Maya (2 years)
Zbrush (1 year)
Photoshop (5 years)
Body Paint (2 years)
Game Engines
Jade
Unreal Editor
SpigEdi
Gamebryo
Experience
Pipeworks Software [2004 - Current] Eugene, OR
3D Artist / Animator (PS2, PSP, XBOX, XBOX 360)
Character artist / animator on undisclosed XBOX 360 title
Lead artist on a port of Boogie for the PS2, streamlined exporting process using maxscript.
Character artist on Godzilla: Unleashed
Lead artist on a port of Prince of Persia: Rival Swords for the PSP, produced 30% more content
Lead artist on a port of Prince of Persia: Warrior Within for the PSP, produced 30% more content
Produced content on Godzilla: Save the Earth
Modeled, textured, and animated characters/environment objects
Created concept art for pitches to publishing companies
Buzzmonkey Software [2004 - 2004] Eugene, OR
3D Artist (PC) (Contract Worker)
Produced content for a military simulation named JFETS to train soldiers to better fight guerilla warfare
Modeled and textured vehicles and environments
Animated characters to interact in a city environment
Cybercamps [2001- 2002] Bellevue, WA
3D Animation Teacher
Taught Animation Master to all age groups of children
Helped children understand the principles of animation, modeling, and texturing
Education
DigiPen Institute of Technology [2001- 2003] Redmond, WA
Student
A.A.A 3D Animation
Interests
Life Drawing, playing video games, running, computers, my dog, my wife, and my son.
Popularity: unranked [?]
